


Customizable playstyle based on which items player obtains and equips.Complex trading system to obtain optional items.Puzzles built around observation, item use, and sequential logic.Highly challenging combat sequences with a high skill ceiling.Intense, brutal bosses which require learning and observation.Enemy design invoking original standards of 16-bit era.Classic 8-way and 4-way navigation modes for gameplay.8-voice Chiptune and lofi sample soundtrack.Classic open-world Overworld and Dungeon format.It terms of features, here's what they're saying it will have: Music by Black Grape has been featured in the Bastille Day (aka The Take) soundtrack and Save Me soundtrack This band not only has a name that anyone can identify with, but it also features dynamic songs that get closer to the punk side of emo The southern hemisphere has fewer vineyards because so much of the band is over oceans Formed in 2007.

Our presentation is obsessively focused on fidelity to our source era, featuring classic 4:3 aspect, pixel-perfect animation and environment style, and a rocking chiptune and sample soundtrack based on the techniques and hardware of the SNES. Players will experience an engaging character-driven narrative, featuring a sprawling overworld embedded with dungeons focused on challenging combat, and puzzles built around sequential logic and clever item use. Hazelnut Bastille is a precedent-driven, pixel art topdown adventure, referencing its design sensibility and mechanics foundation from the 90's classics. YouTube videos require cookies, you must accept their cookies to view. Here’s a bit more on Hazelnut Bastille: Hazelnut Bastille, for PC, Mac, and Linux, and now Nintendo Switch, is a lush, topdown metroidvania in a 16bit JRPG style, which seeks to continue the great lineage of superior design from the mid 90’s- the moment in time when mainstream 2D titles reached arguably their greatest level of refinement, in titles such as Super Metroid and Link to the Past.
