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This adds a lot to the game and really does make Pikachu feel like he is your buddy. You can talk to him and actually develop a relationship with him. Governor of a space habitat? More like regional manager of interstellar waste disposal.Who does not love Pikachu? This game does make him be your starter Pokémon, but Pikachu has way more personality than any of the three starters that were in the original games. Too much of the game is simply busywork for not much reward, formulated as the least inspiring kinds of maintenance work. It has all the ingredients for an interesting game, but the result feels rushed. The result is that Spacebase Startopia feels undercooked. Your central computer is a sarcastic little thing, riffing off HAL 9000 and GlaDOS, but simply doesn't have the material to match up with its inspirations.
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It doesn't help that the game struggles to be funny, complete with forced pop culture references that already feel outdated. The endgame is simply ever more micromanagement. Unfortunately, there are not that many surprises left when you have learned how the game works. Of course, the simulation occasionally gives rise to fun and exciting moments and you often have to make tough choices about what kind of disaster you'd prefer to face next. Most of the micromanagement is simply irritating. Dealing with diseased aliens is a pretty clunky affair, and combat is neither interesting or fun. As visitors and workers flood your base, facilities start breaking down at an alarming rate and simply keeping everything pristine becomes a chore. Sure, you're supposed to be managing your service bots by investing in them and supplying the proper infrastructure, but things quickly get out of hand no matter how diligent you think you are. To make matters worse, your robot minions aren't exactly zippy and garbage duty often ends up getting pushed down the queue as you divert them to more pressing matters. You will need to manually destroy both waste and the vermin it attracts. You have probably already put recycling centers at strategic points in your habitat, but that's not enough. Sprinkle a bit of terraformed land, exotic agriculture and combat mechs on top, and voila – a space base! The devil is in the details, though: You also need to make sure ventilation filters and power-generating conductors are carefully placed. The basics are both simple and fun: Set up medical centers, dot your base with charging stations for your robotic minions and try to decide the best spot for the disco. Neither the short tutorial nor the rather repetitive campaign really prepares you for the intricacies of running a space station, though. Bonus points if you can avoid deadly diseases, barbarian invasions and – yes – vermin. Your goal is to tempt different aliens to move to your space habitat by offering living quarters, gainful employment and opportunities to socialize. Not nearly as overwhelming as your average management or strategy game. You might ask why waste management and pest control is such a central theme in a game ostensibly about building a high-tech space station, and the answer is another question: Yeah, why, exactly? Things start out innocently enough: You take control of a three-story space base, and everything is pretty neat, tidy and compact. Your donut-shaped space habit is practically overflowing with garbage, which attracts vermin. Spacebase Startopia is very concerned with trash.
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PLAYR POKEMON YELLOW PC
Developed by Realmforge Studios - Reviewed on PC
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